I needed to make crushed cans which meant I needed uncrushed cans which meant i needed some brands! Big thanks to everyone that helped with these ridiculous ideas, I love these. This is double "real" resolution of the assets
The first complete asset I made for this scene. This was the quality benchmark for props. It uses a single 2K texture to maintain a 10.24 ppcm texel density
Tileable brick for the bulding and the concrete tiles that line the floor of the outside of the gas station. These are relatively clean materials as they needed to not look overly worn and they had to tile a lot.
I singled these cones out to hopefully show off how much love I put into these assets, I really wanted to push my texturing with this one.
Sand! Getting good results in substance designer is still a big struggle for me but I'm really happy with how these turned out and more importantly how they look in the level!
Some tileable stone I made to texture all the rocks in the scene.
RVT at work. Having the sand blend with the rocks (and the road) was a huge visual jump and I'll definitely re-use this shader in future.
My favourite set of materials to come out of this was asphalt. Early tests looked better as a mat ball but didn't work great in the level. I settled on these as I found they looked great in the scene!
This was a fun prop to make! Big thanks to Albert Calvo for sending me some images of the one in the office, this was a really enjoyable prop to make!
Some of the props, shaders and materials from my real-time game ready environment in Unreal Engine 4, Square Right Gasoline.
This environment started as me playing with volumetric clouds so I guess the entire scene is feature creep.
The texel density for this was 10.24 and I used plenty of trims, lots of mirroring and trickery to maintain this without using extreme texture sizes.
Images here are mainly from Unreal Engine 4 and Marmoset Toolbag 3.
It was all modelled using Blender and Zbrush. Texturing was done with Substance Painter and Designer.
I had the opportunity to learn a lot with this and even setup RVT for myself, that blending did a lot for the look and feel of this scene.
Go check out the full scene and I hope you like it! https://www.artstation.com/artwork/YewKLb