Progress Breakdown Video. This scene went through a lot of changes and iteration.
This scene has been a labour of love over quite some time. It started out as a quick test of volumetric clouds and balooned into something I had a ton of fun making. Every single asset, shader, texture, material is mine. No external assets were used. Rendered in Unreal Engine 4.26 using ray traced lighting.
I really wanted to show off strong colour composition and strong propping in an environment. It gave me a great excuse to make a bunch of props, materials and shaders that I wouldn't have otherwise.
I want to give a huge thank you to all the people that have helped me with feedback and morale support over the course of this project, It wouldn't have been possible without you.
Take a look at the props a bit closer here: https://www.artstation.com/artwork/XnmzAl