A few of the assets and materials from my real-time game ready environment in Unreal Engine 4, Outcast Alley.
The environment is relatively small but focused and had a few props that were really fun to make.
All the assets and materials here are rendered within Unreal Engine 4 with some assets rendered from Substance Painter.
It was all modelled using Maya and Zbrush and textured with Substance and Photoshop.
The materials used Substance Designer, Painter and ZBrush.
Everything is using a fixed texel density of 5.12 in the scene which i stuck to quite strictly.
Go check out the full scene and I hope you like it!
https://www.artstation.com/artwork/bakQzd