This is a little showcase of the master shader I setup with some help from my colleague Albert Calvo and Conrad Hughes.
It has options for 2 base colours, a grunge layer and a snow layer
The shader allows colour and power control on each layer and accepts custom masks.
This is a collection of some of the shader and prop work I did on FRACKED.
The props were all made in Blender and textured in Substance Painter.
I was on the project from an early stage and was responsible for developing a master shader and basic envrionment pipeline. A big thanks to Albert Calvo and Conrad Hughes for all of their help and Conrads fantastic optimisation work on the shader.
A colossal thank you to the fantastic Lead Environment Artist, Tobias Hunt
And to our Art Director on this project, Kevin Martin